Frequently Asked Questions

What is Euphoria Patches?

Euphoria Patches is an add-on for Complementary Shaders, developed by SpacEagle17. It aims to extend Complementary with more optional handcrafted features and settings.

Please don't report any issues encountered using this add-on to EminGT.

How to Install Euphoria Patches?

Click Here to go to the Instructions Page

When does Euphoria Patches update?

Euphoria Patches Updates Immediately after a new Complementary Version is out. This includes dev versions. Euphoria Patches dev versions are available on Ko-Fi or Patreon!

Why does Euphoria Patches need a mod?

Complementary's license does not allow me to publish Euphoria Patches directly as it does not have a "noticeably differen[ce] from the Original Pack in multiple common gameplay scenarios that must include daytime overworld visuals, regardless of the setting or variable changes in the Modified Pack and/or the Original Pack". I simply add onto Complementary, this would not qualify as a viable edit. A mutual agreement with Emin was made to distribute Euphoria Patches through a patcher where none of Emin's code gets distributed (and by that not breaking the license) and the user has to have Complementary Shaders installed in order to get the add-on. All parties profit from this method.

Contribute

Add Modded Blocks or Translation Files to Euphoria Patches!

Contact

Discord: SpacEagle17's Server for discussion, questions, suggestions... or the #euphoria-patches channel on the Complementary Discord

Euphoria Patches Settings

All Euphoria options are disabled by default and the user can decide what to enable. Under the Popular Settings category, one can find the most popular Euphoria Patches features. Countless other settings exist and more get added with each update, have fun tinkering around!

Euphoria Patches Credits

This can be found in the Credits.txt file

How to support Euphoria Patches

You can support Euphoria Patches by being curious about new updates and sharing it with people, but you can also directly support SpacEagle17 on Patreon or Ko-Fi.

Euphoria Mod Support

  • Euphoria Patches aims to better support modded blocks than regular Complementary by having default modded block support (check block.properties). Light Source Detection with automatic applied emission. Foliage model detection with automatically applied SSS.
  • Euphoria Patches adds support to MANY blocks, entities and items though the properties files thanks to the community. Check the supportedMods.md file or the Properties Repo
  • Better modded end handling, the ender beams and fog will correctly change to the intended fog color in non vanilla biomes in the end

License notice:

Most of the code in this project is subject to the Complementary License Agreement by EminGT (check License file) and is therefore NOT allowed to be redistributed.

Best Shader Loader

Euphoria Patches and also Complementary Shaders use iris-exclusive features which don't work on optifine. For the optimal experience, Iris is recommended on Fabric and Neoforge. On Forge Oculus is for now recommended as it seems to support most iris-exclusive features.

Iris Exclusive Features

  • Things marked with (EP) are from Euphoria Patches
  • Advanced Colored Lighting and all features related to it: Connected Glass, Colored Light Fog, Portal Edge Effect, Puddle Voxelation, Better waving nether vines and sugar cane (EP), Lava Edge Effect (EP)
  • Player Shadow Setting
  • Item and entity ipbr, such as glowing armor trims or light sources in the hand being emissive or iron golems being reflective
  • No rain above clouds (EP) working with vanilla clouds if the cloud height was changed with a mod
  • End Crystal Vortex and Dragon Healing Beam
  • Epic Thunderstorm (EP) works better - does generate from the lightning bolt and no false positives
  • Better modded SSBL (EP) support - light sources are automatically emissive depending on their light level and also work correctly if hand mode is switched to right handed
  • Better working Bedrock Noise (EP) setting
  • More accurate position data
  • More accurate handheld lighting, works correctly in third person
  • Distant Horizons Support
  • Emissive fire on Entities
  • End Portal Rays (EP)
  • Third Person interactive foliage (EP) and third person soul sand eyes (EP)